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You can only lead people where you’ve already been yourself. Mathieu’s industry experience makes him the ideal candidate for leading Powderkeg Entertainment.

Mathieu Halley | Project Manager
Mathieu is the project manager and general whip-cracker for Powderkeg Entertainment. His background is in Quality Assurance testing for THQ Games, though he is currently studying Game Design.
Email: mathieu@powderkeg.com.au
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Every game starts with an idea. The design team at Powderkeg are true ideas people: not afraid of out-of-the-box thinking and trying new concepts rather than sticking to cookie-cutter design principles.

Max Vasey | Design Lead
As Design Lead for Powderkeg Entertainment, Max is the brainchild behind the Blakely van de Buckle's Brass Cabaret. His attention to detail and gameplay means that the game quickly becomes a living creation that continues to evolve throughout the development process until it is perfected.
Email: max@powderkeg.com.au
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They say picture paints a thousand words. Powderkeg’s artists are responsible for the visual design throughout the projects, from concept to final product.

Ellena Linden | Texture Artist / Character Rigging, Modeling and Animating
Ellena is an outstanding artist with an eye for detail, particularly when it comes to texturing both characters and props. Not only is she amazing with the digital paintbrush but she is also a mean character rigger, taking responsibility for character animations in Blakely van de Buckle's Brass Cabaret.
Email: ellena@powderkeg.com.au

Martin Brennan | Environment
Martin is responsible for the meat and bones of Blakely van de Buckle's Brass Cabaret, designing, modelling and animating the level assets and props. In addition to this he worked tirelessly on creating the intro animation.
Email: mbrennan@gtf.net.au
Website: http://www.3dimartinal.com
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They say that good things come in threes, and this couldn’t be truer of the coding team for Powderkeg Entertainment. They work tirelessly to make the world of Blakely van de Buckle’s Brass Cabaret come alive. They’re the ones who make magic happen!

Katherine Power | Programmer
Katherine has worked extensively on character integration and physics throughout the levels of Blakely van de Buckle's Brass Cabaret, enhancing the game immensely with her code to create dynamic strings for Blakely.
Email: katherine@powderkeg.com.au

Adam Parkinson | Programmer
Adam is the go-to guy for all of the other departments, focussing largely on developing solid level editing tools for the game design team so that level creation becomes a piece of cake. He is also responsible for audio integration into the project.
Email: adam@powderkeg.com.au

Mark Lawson | Programmer
Mark is the movement man; responsible for the user input and feedback systems throughout the game.
Email: mark@powderkeg.com.au
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These are the guys who develop the corporate face of Powderkeg Entertainment, check for dotted i’s and crossed t’s, and develop the digital aspects of Powderkeg's world domination plans. They also work closely with the other teams to develop content for games.

James Macaulay | Audio Engineer
James is passionate about music being an integral part of the gaming experience. His background as both a musician and a code-monkey means that not only does he bring spectacular music to the game, he also develops ways to integrate sound to create a more immersive gaming experience.
Email: james@jmacdesigns.com.au
Website: http://www.jmacdesigns.com.au

Eugene Turner | Multimedia / Marketing Director
Developing the public face of Powderkeg Entertainment, Eugene designs and implements much of the marketing, branding and multimedia aspects.
Email: eugene@eagerdesigns.com.au
Website: http://www.eagerdesigns.com.au